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This is the personal website of Jane Chung.
Please do not copy or reproduce materials without permission.
This is the personal website of Jane Chung.
Please do not copy or reproduce materials without permission.
[Engine: UnrealEd 2] [Team Size: 1 person] [Dev Time: 3 weeks]
Inspired by the rock tombs of the Ancient Lycia (present Turkey), this deathmatch map offers players a map where their combat must adjust to a changing environment.Hidden buttons located around the level traps players inside or sets them free. This creates interesting, emergent experiences where you have to adjust your tactics according to the situation... or you can manipulate the buttons to your benefit!
Custom Features: breakable vases, traps, static meshes, textures, and particle effects.
Downloads: