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Tomb City

Last update: 07.29.2008

[Engine: UnrealEd 2] [Team Size: 1 person] [Dev Time: 3 weeks]

Tomb City
Inspired by the rock tombs of the Ancient Lycia (present Turkey), this deathmatch map offers players a map where their combat must adjust to a changing environment.Hidden buttons located around the level traps players inside or sets them free. This creates interesting, emergent experiences where you have to adjust your tactics according to the situation... or you can manipulate the buttons to your benefit!

Custom Features: breakable vases, traps, static meshes, textures, and particle effects.

Downloads:

  • Download Tomb City [12MB, zipped] - requires Unreal Tournament 2004. For installation instructions, open the README.txt file included in the download or click here.
  • Level Design Document [pdf]
Additional Screenshots:
Triggered Trap
Back hallway
Mezzanine View