UE3 (GOW) Tutorials Updates

Tuesday, 12 August 2008 00:38 by dokbok
I eventually got Gears working again. Well, let me correct myself: the editor finally decided to work one day. In any case, I've been working on a map and plan to have tutorials on the following topics within the next 1-2 months:   > skydomes: finding them, placing them... [More]

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UE3 (GOW) Tutorial 14: Getting Started Scripting Objectives

Thursday, 24 July 2008 21:55 by dokbok
Summary Description: This tutorial shows the basics of adding 2 events: one that gives a new player objective and one that completes the objective. Target Audience: Intermediate. People fairly new to Kismet, but are comfortable navigating Kismet & UE3. User should be familiar with UE3 ba... [More]

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UE3 (GOW) Tutorial 13: Groups

Wednesday, 23 July 2008 21:39 by dokbok
Summary Description: This tutorial covers Unreal's grouping functionality, which lets you turn objects (static meshes, lights, triggers, other actors) invisible/visible. It also provides a handy way of selecting hard-to-click items or groups of items. This tutorial also offers some tips/trick... [More]

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UE3 (GOW) Tutorial 12: Custom Sound Cues, Part II

Wednesday, 23 July 2008 15:33 by dokbok
Summary Description: This tutorial picks up from the last Tutorial (#11). We're using the a couple new nodes: Random and Modulator. Target Audience: People with basic UE3 knowledge; Tutorial #11 completed Last Update: 7/23/2008 [Step 1] Open your map Open the map you wo... [More]

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Apology - no UE3 tutorial today.

Wednesday, 23 July 2008 00:33 by dokbok
Howdy, Dunno how many people actually read my blog for the UE3 tutorials.  I figured I write to say that I can't post one today.. and I don't know where #10 went. To make it up, I'll post at least two tomorrow.  For the moment, I'm a bit caught up in trying to ... [More]

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UE3 (GOW) Tutorial 11: Intro to Custom Sound Cues

Monday, 21 July 2008 11:16 by dokbok
Summary Description: This tutorial demonstrates how to get started using the Sound Cue Editor to orchestrate some background noise for a swamp. This tutorial makes references to the UDN Sound Cue Editor User Guide. It begins with a quick summary of basic audio concepts and terms. Target Aud... [More]

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UE3 (GOW) Tutorial 09: Emergence Holes

Friday, 18 July 2008 11:55 by dokbok
Summary Description: This tutorial explains how to add an emergence hole to a level. Target Audience: Assumes user is familiar with spawning AI using a touch trigger and AI Factory.  Last Update: 7/18/2008 [Step One] Add the Emergence Hole  Go to the Genereic Brows... [More]

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UE3 (GOW) Tutorial 07: Constructing Non-Playable Buildings

Wednesday, 16 July 2008 12:48 by dokbok
Summary Description: In this tutorial, I cover non-playable building construction. I created a simple BSP building and a static mesh building. This tutorial continues from the previous one. Target Audience: People new to UE3, but familiar with UE2. Last Update: 7/16/2008 [... [More]

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UE3 (GOW) Tutorial 06: Sidewalks

Wednesday, 16 July 2008 00:15 by dokbok
Summary Description: This tutorial steps you through the creation of sidewalks from BSP. The tutorial provides excersize in brush manipulation (edges, verts), creating non-solid brushes, and developing a sense of scale. This is setup for the next tutorial: constructing non-playable buildings.&nbs... [More]

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UE3 (GOW) Tutorial 05: Alternative (Less Buggy?) Method of Adding Material to Terrain

Monday, 14 July 2008 23:39 by dokbok
Summary Description: After spending 3 days trying to resolve the Windows Live bug on my machine, I've concluded that the bug's occurance is related to adding material to Terrain. Below is a method of adding material to terrain that occasionally works (2/3 tries) for me. It's disappoin... [More]

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UE3 (GOW) Tutorial 03: Introduction to Terrain

Friday, 11 July 2008 13:13 by dokbok
Summary  ALERT: adding material to terrain causes my editor to crash (not fully-verified) Description: This tutorial exapands on the previous tutorial and covers basic terrain creation and editing. Target Audience: People new to UE3 but are familiar with UE2. Last Update: ... [More]

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UE3 (GOW) Tutorial 02: Starting Up, Part II

Thursday, 10 July 2008 16:53 by dokbok
Summary Description: This tutorial exapands on the previous tutorial and covers texturing and putting in a skydome. Target Audience: People new to UE3 but are familiar with UE2. Last Update: 7/14/2008   [Step 1] Open Map   Load your map from Tutorial 01, or use... [More]

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UE3 (GOW) Tutorial 01: Starting Up

Wednesday, 9 July 2008 23:00 by dokbok
Summary Description: This tutorial covers the basics of getting started with the Gears of War ("GOW") version of Unreal Editor 3 (UE3). The end product is a simple box world. This tutorial glosses over the finer details of the new material system and the skydome concept in order to allo... [More]

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