Janelovesgames Update

Thursday, 22 January 2009 18:13 by dokbok
It's been a busy month! I finally got around to updating my portfolio with new screenshots and videos of my recently-finished projects. As of the moment, I'm still in the process of updating a few things here and there. Please visit my site and let me know what you think: http://www.... [More]

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"Action-Adventure" as a genre

Tuesday, 14 October 2008 11:29 by dokbok
When pitching Nightmare, I identified its genre as "Action-Adventure". A comment that met with uproar from a couple of critics. It was suggested to us in a lecture that the "Action-Adventure" genre was a sham-- ... a label slapped on an adventure game-- an endangered... [More]

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Barnett's Warhammer Lessons

Saturday, 2 August 2008 06:58 by dokbok
I was reading a summary of Paul Barnett's talk at the Develop conference (Brighton, England), called"Lessons Learned from the Frontline of Warhammer Online."  Pretty much stuff I've read/heard before... but two of them caught my attention: Lesson 4: Teach Old Tricks To ... [More]

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Philosophy of Design 004: Class in a (Plastic) Glass

Sunday, 27 July 2008 17:19 by dokbok
I'm sitting here, drinking some nice wine out of a... Dave and Busters plastic cup. It's a nice cab-- Sideral, 2003, Rapel Valley (Chile). Really, really gentle on the tannins and yet ripe.. small acidic bite and very fruity. The description says something about black currants,... [More]

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Philosophy of Design 003: Innovation vs. Invention

Monday, 21 July 2008 15:03 by dokbok
"If I have seen further, it is by standing on the shoulder of giants" -- Isaac Newton.  I read an interesting interview on Gamasutra today-- "Q's Hidden Genius: Reo Yonaga Speaks". In it, he briefly discusses how some games evolve by taking what's old and pres... [More]

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Philosophy of Design 002: Meaningful Choices

Monday, 14 July 2008 10:44 by dokbok
In my design classes, in the design books I read, in the gamasutra/game developer articles I read... the term "meaningful choice" gets thrown around a lot. And it basically means any choice that leads to two different outcomes. Well, I think the term deserves a little more thought.... [More]

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Exhibitng "Sacrifice in Paradise"

Saturday, 12 July 2008 00:36 by dokbok
Today was exhibition day at the Guildhall. It's held every-other term, to showcase thesis projects and team game projects. My last game, Sacrifice in Paradise, was on display. The notice was a bit late, so we only got 4 of 16 team members to show up. Nevertheless, the room was always bus... [More]

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Philosophy of Design 001: Simplicity

Tuesday, 8 July 2008 10:53 by dokbok
I have a puppy-- a broken-haired, parson's jack russel terrier. Cute as a button and very difficult to keep entertained... I bought her all these toys and she barely plays with them. Thus, I've devised this simple contraption: [Tools] Shoelace (~$2, at Target) 2 Chewto... [More]

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